Realtime screengrabs of a work in progress pitch I did at Bitco for Disney earlier this year. It was a Augmented Realty App featuring the Disney Princess Elsa.
Since the project was a no-go months ago, I feel confortable enough to release the content for portfolio purposes.
I did the Elsa model, sculpt, textures and shaders. The model used the PBR workflow for textures and shaders.
Also did the integration of the scene on Unity.
My trainee at the time Beatriz Barros did the Rigging and Animation of the charcater and my friend Guilherme Ripardo did the ice tower model and animation.
It was a good break from my usual monsters and hero stuff.
Hope you like it!