January 20, 2018
All hand sculpted in dynamesh, from start to finish and details. Later on I did a retopo with zremesher and graphite modeling, then uvs on UVMaster and UVlayout then XNormal for bakes. Textures were painted directly on ZBrush and Photoshop. I did 3 sets of textures for this model, one for the body, other for the head and other for the shoulder heads. This model is around 450k polys. Enough definition to hold on close up shots. Rendered on Marmoset Toolbag. I've allways been a great fan of Diablo series, since my childhood, playing Diablo 1 and 2 with my brother. Diablo 3 just blew my mind with those cinematics. So here it is my take on this spetacular model.